Druid Nerf in World of Warcraft : The Burning Crusade

Druid Talent/Abilities Review:

  • Consumables can no longer be used in forms. This includes bandages, potions, thistle tea, food, or any other reasonable item that any other class can use.
  • Primal Fury and Blood Frenzy rolled into 1 talent.
  • Imp LoTP has been reduce to 2 points, with each point doing exactly the same amount as before (making this a nerf, only healing 4% at full points).
  • Improved Starfire is now Celestial Focus. 5/10/15% chance to stun with Starfire for 3 seconds and chance to resist pushback by 25/50/70% while casting Wrath.
  • Dreamstate now correctly lists MP5 instead of MP0.
  • Barkskin no longer reduces the cast time, but the cooldown was doubled to 2 minutes.
  • Nurturing Instincts lowered from 50/100% to 25/50%
  • Improved Leader of the Pack changed from 3 points at 2/4/6% to 2 points at 2/4%.
  • Weapon procs no longer fire for a druid in feral forms.

Items:

  • Thistle Tea is restored back to “Classes: Rogue”

It’s official. Blizzard hates Druids. *cry*

Someone replied along the lines of “I’d still love to know where druids carry all these pots and things when they’re in feral form…”

And aside from some snappy comebacks that may lead to some bad mental images, I think it does pose an interesting question.

Feral form druids and gear and pots… if you discount the theory that the act of shapeshifting moves parts of your body mass from one reality to another (this could include gear, etc), does it essentially mean druids are naked when shapeshifted? And if that is the case, why do you retain gear bonusses?

A few years ago I read a set of fantasy books that discussed this whole issue. Specifically, what happens to a great big bloody sword when you go from being a humanoid to an animal form. (For those that have read some David Eddings, you may remember that discussion in Garion’s shapeshifting lessons in the Belgariad)

Personally I like to think that your gear shifts with you, as part of you, and imbues your form with the properties of your items. I can imagine a cat’s claws becoming more wicked and harder or more steel like, matching the properties of a claw weapon or dagger. Likewise with the bear, gear adding more bulk and strength, a thicker hide, heavier bones, all adding up to more impact per blow, etc.

Following that train of thought, why then could you not use pots? Maybe not physically, but then as imbued spells, as with the other imbued effects as part of the metamorphosis from one form to another?