On corporate stress and floating away on ambient soundscapes…

Jean-Michel-Jarre-Atmospheric-Synth-355882At first glance, the two topics seem to have no connection at all, to most people, but to folks like myself and a few others out there, one is the cure for the other…

I’ve always loved synthesizer music. I remember, as a wee lad, my folks buying a 4 CD boxset – Atmospheric Synthesizer Spectacular -  for me (which I still have and play now and again when I’m feeling nostalgic). I remember losing myself for hours on end, listening to covers of well known 80’s groups and artists, featuring mostly movie soundtrack themes like Dune and Beverley Hills Cop.

That led me to listen to many of the artists’ original works and so my fascination with synthesizer and electronic music in general began. Back then, the range of artists available was limited to the likes of Jean Michel Jarre, Mike Oldfield, Tomita and Vangelis. These days, you have artists like Magnus Birgersson aka Solar Fields added to their ranks.

000000_5 I first encountered Magnus’ work in the soundtrack work done for EA’s Mirror’s Edge – to be more specific, in my hunt, at the time, for extra information and downloading every conceivable trailer I could get my hands on, I noticed at the end of one of the ‘official’ trailers, mention of remix work done by Solar Fields and then a website URL. I browsed to the site and while I didn’t find much regarding ME there, I bookmarked it nonetheless as something of interest for later.

A while later though, while browsing emusic.com (thanks to Dave Warner from Dave’s Lounge Podcast for pointing me in that direction) for more music to download (I have a basic membership allowing me to download 30 DRM-free songs a month), I found Solar Fields under the electronica section. So I downloaded the latest album, Movements

Now, the music in ME is very much up my alley. Soft ambient tracks here. Slightly harder synth tracks there. It all depends on the setting and what is about to happen to you. I could listen to it for hours (and sometimes do, now that I’ve unlocked all of them in the game).

solarfields_movements_artworkMovements follows on that and leaves me with chills running down my spine and goosebumps all over my body… it’s that good! I have had it on repeat now for more than a week and I still can’t get enough of it.

Now, traditionally I’m a headphone-man. And as such, I tend to buy myself relatively decent headphones, be they earbuds or full-earmuff types. My one main criteria is decent bass and depth of sound. If music starts distorting, I get frustrated.

Sitting here at the office, listening to tracks like “Sol”, I can forget about the arguments, the politics, the piercing shrill sounds of desk- and cellphones ringing, as the music thrums and soothes my frazzled nerves. I can feel myself drifting away on an electronic ocean where I need only close my real eyes and open my mind’s eye to visualise the soundscape that have been so beautifully presented to me.

Now, as I said, I’m an earphone fan… but that is not to say that I don’t have a decent set of speakers at home, or that they’re incorrectly setup to enjoy music like this… it’s just that more often that not, my time in the lounge is so limited, due to the hours I work, that I often just collapse on my bed at home and lie there listening to music via my laptop until I fall asleep. However, the other night, I played Movements through the 5.1ch Dolby hi-fi…

All I can say, is WOW! What a difference. Such depth. Such range. It feels like the music reaches out and encompasses you.

I look forward to next month when I can download some more of Magnus’ work. And I’m keeping an eye out for the official Mirror’s Edge game soundtrack as well.

Running On The Mirror’s Edge

1210251237670As you may guess from the title of this post, I’ve been playing Mirror’s Edge recently on my latest addition of my gadget collection, the XBOX 360 Pro. I decided I’ve worked hard this last year so I wanted to spoil myself a little.

Back to the game…

I first saw reference to Mirror’s Edge a few months ago when people were referring to the demos (available for XBOX 360 and Playstation 3) and what caught my attention was the emphasis on the game physics and physicality of the game’s main character, Faith. I also heard mention of odd effects in the rendering engine such as a sort of ‘tunnel vision’ where everything outside of a certain area becomes blurred and blown out as you run. Sounded like an interesting way of doing things.

Then a few weeks back, I saw a Tweet by Aubrey Kilian aka buge on my Twitter peer network about a review he’d written and being the curious fellow that I am, I followed the link and read a very honest, straightforward review, followed by some trailers. Now I’m not usually a game trailer fan as they usually show you scenes played by gaming pros or beautiful cut-scenes that the game itself never lives up to…

1210248927787 This time though, it looks like I was wrong.

From that point onward, I can only describe my interest in the game as something bordering fanatical obsession. I downloaded HD trailers from the official site, went hunting for the theme music, watched YouTube videos and read every review I could get my hands on.

I had to have this game… and so I went and bought the XBOX 360 edition, thinking that I could maybe monopolise a friend’s console for a while and try it out. I think that thought lasted about 4 days before I couldn’t take the wait any longer and went and bought the console myself.

Anyway, back to the game itself… First impressions…

The controls are relatively intuitive once you get the hang of them and stop confusing yourself about which finger is doing what on the controller. Initially I found myself tapping the ‘turn’ (RB) instead of ‘attack’ (RT) but that may just be because I’m a console newbie.

1210251153889The viewpoint of the game is through Faith’s eyes, leading a person to think that this is just another FPS game. However, no other FPS that I know of (please feel free to correct me!) shows you your own body in relation to your actions. As you vault, climb, hang, jump, etc in the game, you will see your arms, shins and feet, even thighs as you tumble. And the motion is not the typical “camera on a stick” feeling you get. You bob. You lean (especially when walking/balancing along pipes, etc). You fall… spectacularly at times.

Landings come in 4 flavours - relatively gentle, hard (losing you some health temporarily unless you roll), fatal (ending in a grisly sounding crunch after the rush of wind signaling your impending doom) and then there is the landing-on-your-back-feet-in-the-air landings where you have to ask yourself, how the hell you managed to do that…

Also, unlike other FPS games, Mirror’s Edge is not primarily a combat game. You start off with what nature and training gave you - your hands, feet and (hopefully) quick reflexes. You can disarm opponents and take their guns but don’t suddenly start looking for a HUD giving you an ammo count. You’ve got very limited ammunition and depending on the size of the gun, it may or may not encumber you to the point where you can’t jump normally (bare in mind you are playing a relatively small-framed Eurasian girl that probably only weighs about 50 or so kilograms). After a few shots the gun is emptied and discarded and you either have to disarm another opponent or resort to hand to hand combat which is where the game really shines.

2189_Mirror_s_Edge_23 Faith is a very physical character. She runs. She jumps. She slides. She runs along walls and does any number of impossible looking manoeuvres inspired by “parkour”. Add some basic punching and kicking into the mix and you have the makings of a very agile and elusive martial artist. Add to that a sort of “bullet-time” effect and you have someone that could run at an opponent, slide-kick them in the groin to drop them, or disarm them and then knee them in the face, or jump-kick them, knocking them off scaffolding to fall to their death, etc, etc.

Your environment becomes something you can use to create some spectacular attacks. I haven’t done so myself as yet, but I believe you can roll past an opponent and disarm them from behind, wall-run and jump to launch a aerial kick-attack, jump onto an opponent from higher-up, effectively doing a Mario Brothers styled stomp (which unlocks an achievement) and so on and so forth.

A quick note about shooting in the game. Picking up a gun does not mean you’re suddenly invincible. It takes only 4-5 shots to kill you, even less if you’re recently taken a hard fall from somewhere (this makes the scenes where you’re being shot at from a chopper quite hair-raising at times) and you’re opponents generally don’t die from one shot either, so you need to be pretty sure of yourself when shooting. I found the sniper rifle and the shotgun the most effective, but in a pinch, the handguns will do.

Controlling the firing reticule on the XBOX controller takes some getting used to (I’m gathering the PC version players will find it much easier) but with some practice, you can take down some opponents at range. There is however two achievements for not firing a gun - one, “Pacifist”, requires you not to fire a gun during any one story mode chapter; the other, “Test of Faith”, requires you not to fire a gun throughout the whole game. Having played as far as I have, I have to wonder how you get this right and still keep your sanity…

Aside from the combat (which is fast, furious and a little frustrating at times until you get the hang of it), the primary aim of the game, in my opinion, is as a fast-paced 3D, urban-themed, platformer.

Don’t get me wrong… you’re not running around looking for coins or tokens or anything like that. I have LEGO Indiana Jones and Kung Fu Panda for that… You’re more often than not running for your life from someone, or occasionally, chasing after someone that is trained like you are. The 30 or so runner bags you may find, spread throughout the game are more like special bonuses or secrets.

But there are also quieter portions of the game where you are trying to work out how to get from here to there. This is where Runner Vision comes in handy. That and (B) on the XBOX controller. (B) give you a hint as to where you want to be headed. But it often does not take into account the obstacles in your way. That is where Runner Vision comes in by providing red-coloured objects as hints, indicating that you can use this to overcome an obstacle. The further you get in the game, though, the less this happens, making you become more aware of your surroundings because you have to look for these yourself.

Mirrors_Edge_2_by_silverthehedgehog78 The story for Mirror’s Edge is also quite interesting. It’s set… well… now-ish. Or a few years from now, at most. In a city called New Eden, an almost militant “Big Brother” like city built over the old city. The police are everywhere. Everyone is watched. Everything is monitored. Information flow is strictly controlled.

Which is where Faith and her friends come in. They’re Runners, agile athletic couriers that transport information that their clients can’t send through the normal channels, for a price of course. A price justified by the fact that they are hunted. They stay off the streets where possible, using the city rooftops as their playground and just run…

Now Faith has an added complication in that her sister, Kate, a cop, has just been framed for the murder of a prominent politician in New Eden. In one of the early missions you go to her at the crime scene and she asks for your help, etc. Shortly after that, you start running for your life as bullets start flying around you… From there, it just seems to get more intense as you uncover more behind what happened and other people try to make sure that you never get a chance to reveal the truth…

The action in the game is enough to keep a person sitting on the edge of their seat most of the time and some of the stunts you perform are not for the faint of heart. Or those that get motion sick easily as this is one of the few games said to “hack” proprioception, ie. it screws up your sense of where your real limbs and body are. Fear of heights may also present a problem to some folks…

desktopwallti8I’m about halfway through the game (it has often been criticised as too short) on easy mode and once I can complete it, I intend trying the other modes. For those that feel competitive, there are also non-combat time trial versions of the story maps as well as other maps. And sometime this month, a downloadable content pack will be released, focusing purely on time trials and finding your path through what looks to be a purely geometric map.

Mirror’s Edge (on the console at least) has the standard achievements and unlockables. The achievements are story mode based, combat style based and time trial based. The unlockables feature cut-scenes, game music and concept artwork.

I will say this though… if you’re going to play this game, play it on HD, 720p at least. SD is ok, but it just doesn’t do the game justice at times. Dolby 5.1 will help too. And turn up the volume. Trust me on this one…

Re-inventing my personal brand…

It’s been a while since I really used my personal brand properly.

A few years ago I came up with the idea of “Lensbox Studios”, having grandiose plans of turning my one-man freelance operation into something a little larger, out-sourcing aspects of projects to those more capable in particular fields, leaving me to concentrate on what I knew I could handle. Sadly that never really happened and I continued to work on projects as I got them, often burning the midnight oil to get them done.

Once I moved to Johannesburg, the freelance side of my life ground to a halt and Lensbox Studios,  for all intents and purposes, died, leaving me to use the lensbox.za.net domain for my own personal blog and one or two hosted projects, such as the Awakened Guardians guild, my father’s blog beginnings and hosting some images and files that some folks were linking to.

I’ve decided to re-invent the Lensbox again. This time I’ll keep it as my personal brand as opposed to my freelance work. If ever I start that up again, I will find another more suitable name for that side of my life.

For now, Lensbox will be representative of my views, both personal and professional, my photography and 2D/3D work, my writing and my personal hosted projects.

Anime Reviews (redux)

In the coming weeks I will be posting reviews of anime and movies I’ve watched, music I’ve heard and books I’ve read. I will add relevant hyperlink-age to other sites such as IMDB, Amazon, etc as I go, and you can expect a lot of Wikipedia links as well. I’ll add imagery where possible as well.

Here are some of the items you can expect to see in the coming weeks:

  • Akira
  • Black Jack
  • Black Lagoon
  • Bleach
  • Burst Angel
  • Burst Angel OVA
  • Code Geass
  • Cowboy Bepop
  • Coyote Ragtime Show
  • Elfen Lied
  • Ergo Proxy
  • Eureka Seven
  • Fate/Stay Night
  • Genshiken
  • Ghost in the Shell (movies and series)
  • Gun X Sword
  • Gundam 00
  • Hellsing
  • Hellsing Ultimate OVA
  • Heroic Age
  • Kaze no Stigma
  • Kekkaishi
  • Macross Frontier
  • Macross Plus
  • Macross Zero
  • Mai-HiMe
  • Mai-Otome
  • Melancholy of Haruhi Suzumiya
  • Mushishi
  • Naruto - Shippuden Movie
  • New Dominion Tank Police
  • Ninja Scroll
  • Paradise Kiss
  • Pumpkin Scissors
  • Read or Die
  • Robotech - Shadow Chronicles
  • School Rumble
  • Scrapped Princess
  • Serial Experiments Lain
  • Shadow Skill
  • Soul Eater
  • Stellvia of the Universe
  • Tengen Toppa Gurren Lagann
  • The Third
  • Trigun
  • Umisho
  • VanDread
  • Vexille

Air Gear

230px-AirGear-01-01-006-007_EDITFrom Amazon.com

Welcome to the world of Storm Riders where motor-powered inline skates called “Air Treks” take extreme sports to a whole new level. Those who dare to ride with these high tech devices risk life and limb in a struggle for fame, power and wings to take to the sky.

Enter Ikki Minami, the toughest fighter on the east side of town. He rules his school, takes on violent gangs single-handedly and lives with the Noyamanos; four sexy sisters with a surprising secret. And after a humiliating defeat to a terrifying gang of Storm Riders, the sisters welcome him to the world of Air Trek where his strength, speed and ambitions soar to brand new heights. Now with powerful new wings he must protect his friends, his school and his pride in fierce Air Trek battles known as “Parts Wars”. One mistake could cost him everything but each victory brings him one step closer to becoming the king of the sky.

Based on the manga by “Oh! great” (Ito Oogure), Air Gear (2006) elevates in-line skating to a high-tech extreme sport, much the way Eureka Seven pushes snowboarding. Minami “Ikki” Isuki is a tough-talking high school student who freeloads at the home of the four Noyamano sisters. After getting the wasabi beaten out of him by a gang of Storm Riders, Ikki discovers the world of air treks: motorized in-line skates that go at extraordinary speeds. Not surprisingly, he turns out to be a natural rider, quickly picking up skills and catching a brief vision of “the Road in the Sky.” But Ikki has to face rival gangs, beginners’ races, and getting a job to pay for his skates before he can aspire to the mystical aspects of the sport. Although the misfit hero, athletic challenges, and other elements in the series are standard-issue shonen (boys) anime, the computer-animated racing shots, skillful cutting and winning voice performances make Air Gear a lot of fun.

1342If you’re looking for a feel-good show to watch, you can’t go too wrong by watching Air Gear. It’s the standard ‘underdog rising to fame’ storyline that I’ve seen in so many anime shows lately, and it pulls it off well by mixing moments of triumph with comedic situations and consequences.

While I’ve never been an avid fan of anime set in the equivalent of near-modern day settings, I did enjoy the show for some of it’s culture references and for it’s stunning array of scenery (seeing as most races are outdoors). The characters are interesting (especially some of Ikki’s sidekicks) and the supernatural factor of the storyline and some of the character abilities is not over the top.

In general, Air Gear’s anime and manga have gained a lot of popularity, both in the east and the west, now having quite a large fan base, and though the show has often been criticized for not remaining true to the manga, and skipping parts out, it has been praised for its soundtrack.

The anime covers the first major part of the manga’s storyline and one wonders if there will be other seasons that cover the remaining story, as it seems unfair to leave it where it stands at present. That said, a greyed out ‘movie’ button on the TV Tokyo Japanese Air Gear website indicates that Air Gear the movie may be in the works…

More info over at Wikipedia.

Becoming otaku (Part 2)

Reading back over part 1 of this ‘article’, I realised that I’ve wandered a little off track with the original topic, which I will try to rectify…

The subculture that has sprung up around the manga and anime industries is massive and not just limited to the East where it began. If anything, it’s probably one of the things that has brought the East to the Western youth culture in a big way.

Consider the title of this post; the word otaku, a word loosely meaning ‘fan’ in Japanese (though there seems to be some nuances in the use of the word that mean you can’t just call someone an otaku and get away with it) has been accepted as a loanword in the English language. Even then it has it’s negative connotations as stated by Wikipedia:

The term is a loanword from the Japanese language. In English, it is used to refer specifically to any kind of “geek”, though it can sometimes refer to a fan of anime and/or manga. It also is used to refer to people who appear to be obsessed with Japan and its culture. The term serves as a label not unlike Trekkie or fanboy. However, use of the label can be a source of contention among some anime fans, particularly those who are aware of the negative connotations the term has in Japan. Unpleasant stereotypes about otaku prevail in worldwide fan communities, and some anime fans express concern about the effect these more extreme fans can have on the reputation of their hobby (not unlike sentiments in the comic book and science fiction fandoms).

It should be noted that the English term geek is not a precise translation of the Japanese otaku. Otaku has a significantly greater negative connotation than geek does in the West, especially as the term geek has become less derogatory. The term otaku in Japanese occasionally suggests a creepy, obsessive loner who rarely leaves the house. However this is not always the case, and in general use it shares more of a similarity with the English term “enthusiast”. In English, geek can possibly suggest a person who may be socially awkward but who is also intelligent and may be fairly “normal” aside from their interest in certain typically ‘geekish’ pursuits (video games, comic books, computers, etc.). Otaku is closer in connotation to the English nerd, but the closest English-language analogue to otaku is probably the British English term anorak. Both of these English-language terms have more emphatically negative connotations of poor social skills and obsessive interest in a topic that seems strange or boring to others.

So, in other words, the title of this post and the one prior to it, could be “Becoming a nerd”? Hmm… If the shoe fits, I guess…

So… bearing all that in mind, am I still becoming otaku in the pure sense of the word? Perhaps not (at least I hope that is not how people view me), but the tendency is there… Hell, if I consider the sheer amount of time taken recently watching fansubs from friends (rarely leaves the house?) and the ‘obsession’ I have for all things Ghost in the Shell related (I blame that on my fascination for cybernetics and cyberspace), you could write me off as an otaku.

That said, I think I’m nowhere near as bad as some folks I know. And as for obsessions… well, I have to laugh at some of the cosplay threads on some forums I’ve frequented recently. There are some truly awesome cosplay artists… and there are some very very sad ones too.

I will say this though… as a marketing mechanism, the anime and manga culture is frighteningly efficient. Without even looking at the media sales of the DVD’s and books, you have games, figurines, clothing, pin badges, clothing patches, lunch boxes, keyrings, huggable pillows, plush dolls, wall scrolls and more… Sites like JBox (JList is the more adult oriented store), and more locally, AnimeWorx and Akiba help satisfy the many needs of fans. One needs only look through the selection of items there to see how extensive the range of merchandise is. And I can guarantee you this… that most, if not all the people buying from those stores are teenagers and older.

Anime and Manga is not ’something only kids should be interested in’. It is not just ‘cartoons, comics and toys’. It is something far greater. More mature. Bloodier and darker. Uplifting and joyous. Funny. Sad. It is everything you’d expect from the greatest fantasy books through to the darkest horrors and thrillers. The happiest love stories or the most heart-wrenching of tragedies…

It is a visual culture. And I think it’s here to stay.